GTA: San Andreas developer reveals new 20th anniversary secrets

2 hours ago 1

One of the archetypal developers of PS2 crippled GTA: San Andreas has spoken astir its instauration and yet revealed the information astir bigfoot.

It was the 20th day of Grand Theft Auto: San Andreas connected Saturday, the past of the three PlayStation 2 epoch GTA games and to this time 1 of the astir fashionable entries successful the franchise.

While you would’ve thought that everything that could beryllium known astir the crippled had already been enactment nether the microscopic a hundreds times before, erstwhile Rockstar Games developer Obbe Vermeij has revealed thing caller astir the crippled that was ne'er antecedently known.

While the finished crippled is celebrated for having 3 full cities connected its map, according to Vermeij the archetypal program was to person them each abstracted – truthful that you could lone sojourn them by taking a bid oregon plane, i.e. they’d beryllium wholly abstracted and you couldn’t conscionable thrust from 1 to another.

What inspired GTA: San Andreas?

The 3 PlayStation 2 epoch games were each inspired by the maps from the archetypal 2D Grand Theft Auto crippled from 1997: Liberty City, San Andreas, and Vice City. In those days determination was nary driving betwixt the cities, they were wholly abstracted maps, and it seems that was the archetypal thought for the 2004 mentation of San Andreas.

‘Memory was precise choky connected the PlayStation 2 and with abstracted maps the different cities’ skyline models wouldn’t person to beryllium successful memory,’ revealed Vermeij connected Twitter.

20 years agone we released Grand Theft Auto – San Andreas.

The archetypal program was for the 3 cities to beryllium connected abstracted maps. The subordinate would question betwixt the cities utilizing trains and planes.
(Gta 1 and 2 besides had 3 cities connected abstracted maps)

Memory was precise choky connected the ps2 and… pic.twitter.com/kUMxR9Kt96

— Obbe Vermeij (@ObbeVermeij) October 25, 2024

‘It would besides marque it easier to person antithetic police/ambulance/fire trucks for each city. Different pickups, upwind types, etc. It would besides beryllium easier to incorporate the subordinate until it was clip for the adjacent city.’

There were besides method considerations, arsenic separating retired the cities made it easier to organise accusation connected the disc, which velocity up the streaming of data. Nevertheless, connected the PlayStation 2, San Andreas was reinterpreted arsenic a authorities alternatively than a azygous city.

‘Just earlier the artists started moving connected the 3 maps, we had a last gathering astatine Rockstar North successful which we changed our minds and decided to spell for a large representation aft all,’ says Vermeij. ‘We inactive ended up doing city-specific pickups, constabulary cars and weather.’

Hidden secrets of GTA: San Andreas

Thanks to the anniversary, fans took to reminiscing implicit San Andreas connected Twitter, with 1 fashionable thread pointing retired each the galore tiny details of the game, galore of which can’t beryllium recovered adjacent successful modern games.

From giving protagonist CJ peculiar lines erstwhile helium gets overweight to paramedics that effort to revive injured non-player characters, the crippled is filled with easy miss-able details.

One successful particular, thread creator Synth Potato admitted helium lone recovered retired astir this month: the quality to inquire Grove Street Members to instrumentality a photograph of CJ erstwhile they’re recruited.

‘I’ve been playing GTA: San Andreas my full beingness and lone recovered retired astir this today,’ wrote Synth Potato.

GTA San Andreas is 20 years aged and it is inactive much elaborate than games releasing TODAY. It’s inactive insane what Rockstar managed to propulsion disconnected connected the PS2 hardware.

Here are 10 insane tiny & hidden details from San Andreas that beryllium it was up of its time. A Thread 🧵 pic.twitter.com/QUhnoEqIBD

— Synth Potato🥔 (@SynthPotato) October 27, 2024

What’s particularly unthinkable is that Rockstar had precise small clip to marque these games, with a specified 1 twelvemonth betwixt GTA 3 and Vice City, and conscionable 2 betwixt Vice City and San Andreas.

They were each based connected the aforesaid exertion but adjacent so, that’s an unthinkable achievement. Especially fixed modern triple-A games instrumentality a minimum of 5 years to marque and it’ll beryllium astatine slightest 12 years betwixt GTA 5 and 6.

Was determination truly a bigfoot successful GTA: San Andreas?

Vermeij continued to reminisce successful his thread, insisting that contempt rumours, and endless expected sightings, determination ne'er was a bigfoot successful the game. He besides admitted that Vice City was his favourite of the 3 titles.

In addition, helium talked astir however antithetic the manufacture was successful the aboriginal 2000s: ‘It took six weeks for the DVDs to beryllium produced, boxed, and distributed. Patches implicit the net were not yet a thing. For us, each of the accent had happened astatine the cut-off point, six weeks prior.’

‘The net was c*** and isolated from a mates of trailers, gamers didn’t cognize excessively overmuch astir the game. For large games, stores would unfastened astatine midnight earlier merchandise day, truthful that pre-orders could beryllium picked up. I lone aboriginal recovered retired the steadfast has to wage the stores to marque these precocious openings happen,’ Vermeij recalls.

‘I went to the biggest store adjacent the Rockstar North offices, which was HMV connected Princess Street, Edinburgh. Even though it was a drizzly night, the enactment meandered each done the store and spilled retired onto the street. It was mind-blowing to spot each those radical truthful excited, going location to play the crippled each done the night.’

Although Vermeij near Rockstar aft moving connected DLC for GTA 4 helium is inactive progressive successful the games manufacture and is presently making a deity crippled called Plentiful, which has a free demo connected Steam.

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