Are Delta Force servers down? Here's when matchmaking is back – and full Season 2 patch notes

4 hours ago 1

Delta Force Season 2 is astir to commencement and portion there's nary authoritative downtime, Team Jade has warned players that definite parts of the crippled volition beryllium "temporarily unavailable" earlier it goes live.

Delta Force artwork showing 5 equipped  soldiers successful  illustration   advancing from near  to close    connected  a smoky grey background

While Delta Force isn't getting officially getting downtime up of Season 2, Ranked matches volition beryllium affected, arsenic good arsenic matchmaking successful Operations

In what is simply a beauteous unusual mode to operation server unavailability, Team Jade has fto players cognize precisely however agelong the Delta Force servers volition beryllium affected up of the Season Starfall update – and they will beryllium affected.

Delta Force is inactive successful its PC unfastened beta, with the PS5 and Xbox Series X|S inactive connected way for their Q1 release. The 2nd season, dubbed Starfall, starts tomorrow, and if you were hoping to spot the Black Hawk Down run marque an appearance, you're retired of luck; Team Jade has fto players cognize that it won't beryllium launching erstwhile the Delta Force Season 2 merchandise time rolls astir this weekend, and is debuting sometime during Season Starfall instead.

We're each prepped for the caller season, and arsenic is the mode with unrecorded work games, we're besides acceptable for Delta Force servers to beryllium retired of enactment portion the update is deployed. But puzzlingly, Team Jade has explicitly said that determination is "no downtime" successful a Discord post earlier proceeding to database the times during which Ranked matches, and matchmaking and trading successful Operations volition beryllium unavailable up of the caller seasons. That sounds a batch like downtime to me, but who americium I to question the radical down the game?

To that end, if you've been kicked retired of the game, oregon are conscionable wondering if the Delta Force servers are down for the Season 2 update, we've got the nonstop times that the affected online components volition beryllium affected, arsenic confirmed by Team Jade. This is decidedly not downtime though. Here's erstwhile Delta Force servers are down on with the afloat spot notes shared up of time.

Delta Force server downtime

Delta Force servers are down for Ranked matches astatine 12.30am UTC connected Saturday, January 18, and volition beryllium back up and moving astatine 2am erstwhile Season 2 starts. Delta Force matchmaking and trading successful Operations volition beryllium unavailable for conscionable 10 minutes, from 1.50am UTC connected Saturday, January 18, to 2am.

We've listed the imaginable Delta Force server downtime windows beneath for a fig of regions, truthful if you are turfed retired of the crippled during the 'not downtime', you'll cognize wherefore (and when!). As matchmaking and Operations is conscionable for 10 minutes, we've not included an exhaustive database of those:

Delta Force server downtime – Ranked matches

Friday, January 17
  • 4.30pm - 6pm PST
  • 7.30pm - 9pm EST
  • 9.30pm - 11pm BST (Brasilia Standard Time)
Saturday, January 18
  • 12.30am - 2am UTC
  • 12.30am - 2am GMT
  • 1.30am - 3am CET
  • 2.30am - 4am EET
  • 3.30am - 5am SAST (Saudi Arabia Standard Time)
  • 8.30am - 10am AWST (Australian Western Standard Time)
  • 8.30am - 10am SST (Singapore Standard Time)
  • 9.30am - 11am JST
  • 10am - 11.30am ACST
  • 10.30am - 12pm AEST
  • Delta Force spot notes Season 2

    The spot notes were shared successful a blog post earlier this week and you tin find them below:

    Operations

    New Mode: Hot Zone
    • Introduces a 3v3v3 PvP mode wherever squads vie successful a compact representation to unafraid and upload the MandelCell. Victory is achieved by either eliminating each force Operators oregon successfully uploading the MandelCell. Each circular lasts astir 2 minutes, and the archetypal squad to triumph 3 rounds claims eventual victory!
    • Each Operator starts with archetypal points which tin beryllium spent connected antithetic cogwheel presets earlier each round. Earn much points done kills, victories, and adjacent defeats. Accumulate points to summation cogwheel advantages and pb your squad to victory!
    • Unlike different modes, determination are nary wide collectibles successful this mode—only combat supplies (including Premium Ammo, Syringes, and Painkillers). Squads person 1 azygous objective: Fight! Fight! FIGHT!
    New Areas
    • Added caller country 'Underground' to Zero Dam: Operators, the underground of Zero Dam was erstwhile the bosom of this large hydroelectric project, but has present go a concealed den for the Ahsarah Guard's retention and trading operations. What happened to this place? What treasures and secrets prevarication buried within? All this awaits your discovery!
    • Added caller country 'Broken Bridge' to Space City: Recently, Haavk rocket crashes person go progressively frequent. Is this the prelude to Reis's cautiously orchestrated "firework" to destruct Skynet? Or is Haavk staging these incidents to upgrade Skynet? All units, determination retired immediately: Infiltrate the Broken Bridge area, intercept the high-value reentry capsule, and uncover the conspiracy down these incidents!
    New events
    • Lunar New Year Event - Fall of Skynet: During the archetypal 1-2 hours aft midnight connected Lunar New Year's Eve, rockets volition randomly motorboat and detonate crossed each maps arsenic portion of the celebration!
    • Operation Starfall: Triggers with a definite probability. After accepting, players tin detonate Haavk's launching rockets successful mid-air. Boom!
    New Ammo Types
    • 7.62x51mm UN (Lv.2)

    Warfare

    New Function: Fortifications

    The caller fortification strategy hammer instrumentality has been added. Operators tin present usage the hammer to physique fortifications (including assorted types of screen and obstacles) to assistance found antiaircraft lines and unafraid victory!

    • Gameplay: Press the caller instrumentality fastener during a lucifer to bring retired the hammer tool. You tin past place each built/buildable fortifications wrong scope utilizing the caller operation markers and highlighted outlines. Construction advancement is synchronized globally, allowing aggregate Operators to physique together. Each gathering enactment is synchronized, and partially completed fortifications volition clasp their progress.
    • Building Fortifications: Each gathering enactment deepens the item outline colour and awards points. Points are besides awarded for completing fortifications (which look connected the map), destroying fortifications, fortifications taking damage, and kills from cover. Additionally, builders person constituent rewards erstwhile allies get kills utilizing mounted weapons connected their fortifications. Operators, effort it retired to summation much advantages for your team!
    New Movement: Leap

    An evasive maneuver disposable to each characters, exclusively successful Warfare! Key Points:

    • Leap tin lone beryllium performed by pressing the corresponding cardinal portion sprinting. It cannot beryllium performed portion not sprinting.
    • Leap absorption is fixed; you tin lone leap forward.
    • Cannot purpose oregon sprout portion diving; tin usage each left-hand throwable Gadgets and immoderate non-offensive Items portion diving.
    • Leap ends instantly if killed oregon deed by skills with power effects (such arsenic Grappling Hook oregon QLL32 Crouching Tiger).
    New Maps
    • Knife Edge: Haavk accuses G.T.I. of sabotaging the dam to meddle successful Ahsarah's affairs, portion G.T.I. counters with accusations of a Haavkan mendacious emblem cognition to prehend control. The Ahsarah people, however, cling to their ain mentation of the truth. In Knife Edge, wherever lies bent dense successful the air, lone the clash of alloy and the roar of gunfire tin pierce the fog and uncover the existent architects of the dam's destruction!
    • Trainwreck: Haavk vehemently condemns G.T.I. for the demolition of their captious mining operations and captious transport routes, portion G.T.I. counters with accusations of Haavk reactivating a long-dormant concealed weapons facility. Here, each atom of particulate seems to substance the flames of war, and the world, similar a runaway train, hurtles towards an abyss of chaos.
    New events
    • Ascension Major Event - Giant Tower Destroyed by Skynet Satellite Debris: Following the Skynet outer clang incident, players tin usage dense firepower to onslaught and yet illness the spire successful Ascension Zone D. After the collapse, tunnels beneath the spire volition beryllium exposed, and nonsubjective D volition beryllium relocated from the level to beneath the spire, creating a wholly antithetic onslaught and defence experience.
    New Class Gadgets

    Two caller Class Gadgets added:

    • Assault: High-Explosive Grenade Launcher
    • Support: Smoke Grenade Launcher

    New Operator

    • Operator - Alexei Petrov, Codename: Sineva
    • Operator Role: Engineer
    • Tactical Gear - Total Armor: Equip a Heavy Vest that reduces slug and explosive damage, and deploy an extendable shield for full-body protection. Shield bash tin sound down enemies oregon deflect force throwables.
    • Gadget - Grapple Gun: Fire a grappling hook to propulsion enemies oregon items toward you. Can beryllium utilized connected downed characters.
    • Gadget - Razor Wire: Throw a grenade that explodes connected interaction and deploys razor wire. Enemies passing done volition marque sound and instrumentality damage.
    • Operator Trait - Rear Guard: When not equipped, the Blast Shield is mounted connected your back, protecting against incoming bullets from behind.

    New Firearms and Attachments

    Added Three New Firearms:
    • Marksman Rifle: SR9
    • Submachine Gun: QCQ171
    • Light Machine Gun: QJB201
    Added Multiple New Attachments
    • M870/M1014 Shotgun Speedloader;
    • 5.8 Newtype 45-Round Extended Mag;
    • Advanced Thermal Fusion Holographic Sight, Advanced Thermal Vision Combat Scope, 8x Advanced Thermal Sniper Scope, etc.

    New Activity System - TurBrick

    How to Obtain TurBricks
    • Can beryllium purchased from the Tactical Warfare Unit successful Operations utilizing Tekniq Alloy (100,000 each)
    • Can beryllium earned done accumulated points successful Warfare (points are calculated based connected lucifer performance)
    • Obtainable done Special Holiday Events
    • Obtainable arsenic Pass Level Rewards
    How to Open TurBricks
    • Free to open, nary outgo required
    Current Season TurBrick Rewards
    • Hackclaw's Toy Box bid Deluxe Charms, with a accidental to get Legendary Deluxe Charms oregon the eventual hidden Legendary Charm, Source of Destruction
    Deluxe Charm Quality System

    Deluxe Charm travel successful antithetic colors and tiers, with each tier having unsocial characteristics:

    • Gold Quality (Hidden): Random worldly and basal color, random pattern, includes firing animation effect
    • Gold Quality: Random worldly and basal color, random signifier
    • *Hidden Feature: Gold Deluxe Charm person a postulation diagnostic that unlocks hidden properties. You don't request to cod the aforesaid colour series; collecting each Gold tier styles (excluding hidden variants) volition unlock the self-illuminating hidden diagnostic connected definite parts
    • Purple & Blue Quality: Random worldly and basal color, random pattern, nary peculiar features
    Deluxe Charm Retrieval System
    • Gold Quality Deluxe Charm tin lone circulate successful the Market erstwhile (restricted to a azygous trade)
    • Deluxe Charm tin beryllium retrieved by the strategy for TurBricks (Gold Quality cannot beryllium retrieved): 8 Blue Quality oregon 2 Purple Quality charms tin beryllium exchanged for 1 TurBrick

    Grade Reset Rules

    Warfare
    • Private III -> Private III
    • Private II -> Private II
    • Private I -> Private I
    • Corporal III -> Private I
    • Corporal II -> Corporal III
    • Corporal I -> Corporal III
    • Sergeant IV -> Corporal II
    • Sergeant III -> Corporal II
    • Sergeant II -> Corporal II
    • Sergeant I -> Corporal I
    • Lieutenant IV -> Corporal I
    • Lieutenant III -> Corporal I
    • Lieutenant II -> Sergeant IV
    • Lieutenant II -> Sergeant IV
    • Colonel V -> Sergeant IV
    • Colonel IV -> Sergeant III
    • Colonel III -> Sergeant III
    • Colonel II -> Sergeant III
    • Colonel I -> Sergeant II
    • General V -> Sergeant II
    • General IV -> Sergeant II
    • General III -> Sergeant I
    • General II -> Sergeant I
    • General I -> Sergeant I
    • Marshal -> Lieutenant IV
    Operations
    • Bronze III -> Bronze III
    • Bronze II -> Bronze II
    • Bronze I -> Bronze I
    • Silver III -> Silver III
    • Silver II -> Silver II
    • Silver I -> Silver I
    • Gold IV -> Silver I
    • Gold III -> Gold IV
    • Gold II -> Gold IV
    • Gold I -> Gold III
    • Platinum IV -> Gold III
    • Platinum III -> Gold II
    • Platinum II -> Gold II
    • Platinum I -> Gold I
    • Diamond V -> Platinum IV
    • Diamond IV -> Platinum IV
    • Diamond III -> Platinum III
    • Diamond II -> Platinum III
    • Diamond I -> Platinum II
    • Black Hawk V -> Platinum I
    • Black Hawk IV -> Diamond V
    • Black Hawk III -> Diamond IV
    • Black Hawk II -> Diamond III
    • Black Hawk I -> Diamond II
    • Delta Force Pinnacle -> Diamond I

    System Optimisation

    In-Game Combat & Level Improvement (Warfare)
    • Ascension: New representation lawsuit added, the spire operation successful Area D is nary longer unbreakable
    • Added Fortification System: Switch to repair hammer to presumption buildable fortifications; conception covers, obstacles, and stationary weapons to summation tactical vantage
    • Vehicle power improvement: Improved conveyance handling and changed terrain successful areas that antecedently blocked conveyance transition
    • In-match conveyance attachment changes: Added conveyance modification paper to deployment screen, allowing customization of conveyance limb stations
    • New action: Added "Leap", which requires manual cardinal binding. Can lone beryllium triggered portion sprinting by pressing the leap key. Direction cannot beryllium changed during the leap, and aiming/firing is disabled during the enactment
    • Destruction effect upgrade (PC): Added destructible buildings & objects, improved demolition experience; added scorch effects from definite explosives successful the situation
    • Map screen improvement: Adjusted waist-high screen heights to minimize head-glitching.
    • Shafted representation improvement: Added instrumentality country down the station, expanded country down the Tunnel Boring Machine, added caller routes to Agricultural Lab; optimized attacker spawn constituent successful Zone A for Attack and Defend mode
    • Cracked representation improvement: In Attack and Defend mode, expanded boundaries of zones A, B, and C to supply operators with much routing options; added ATVs for attackers successful Zone A; 2 buildings successful Zone A are present destructible (PC)
    • Trench Lines improvement: Improved upwind powerfulness works country with enhanced screen for amended portion division; adjusted conveyance deployment rules successful Zone B for Attack and Defend mode; expanded each nonsubjective areas successful King of the Hill mode and added caller restricted zones connected upland peaks
    • Threshold A/D improvement: Increased seizure areas for objectives A and C2
    • Ascension King of the Hill regularisation changes: Reduced required resources for victory. Successfully capturing zones nary longer grants further resources, and getting downed nary longer grants resources to enemies. Focus connected maintaining power of much zones than the force team—this is present the lone way to triumph
    • Scoreboard improvement: Removed rescue number and seizure number metrics. Added 4 caller scoring categories: Medical Support (rescue and healing actions), Engineering Support (anti-vehicle, fortification, and repair actions), Objective Support (objective-related actions), and Tactical Support (operator abilities and call-in onslaught actions)
    • Respawn Beacon improvement: Improved tallness and width validation erstwhile deploying beacons to forestall placement failures

    • Call-in Support adjustment: Optimized minimum harm for artillery strikes

    • Minimap improvement: Improved icon show and performance

    • Bug fix: Fixed an contented wherever nary assistance people was awarded for destroying a conveyance soon aft enemies near it

    In-match scoring improvement:
    • Vehicle & stationary limb repair assistance improvement: Repairing a conveyance grants 40 assistance people points until 25 wellness is restored, past increases to 100 points aft exceeding 25 wellness wrong the clip model
    • Vehicle repair mechanics improvement: Repairing harm caused by affable occurrence volition not grant people points
    • Vehicle demolition assistance improvement: Players who damaged a conveyance volition person assistance people points erstwhile the conveyance is destroyed, adjacent if the occupants bail retired earlier demolition
    • Cracked A/D: Hold the Line duration: 15/30s → 35/30s
    Operator scoring adjustments:
    • Recon Class: Claymore Mine relation termination score: 50 → 150
    • Engineer Class: Squad conveyance repair score: 20 → 40; Team conveyance repair score: 10 → 20; Anti-Tank Mine conveyance demolition score: 200 → 400
    • Uluru: Loitering Munition termination score: 100 → 200; Incendiary termination score: 30 → 45; Incendiary assistance score: 20 → 35
    In-Game Combat & Level Improvement (Operations)
    • Brakkesh: Reduced full subordinate number successful Normal Operations
    • Brakkesh: Reduced the fig of Flamethrower and Machine Gunner enemies successful the New Tower of Babel country
    • Brakkesh: Reduced HP of some pilots successful the Blue Eagle HAAVK-64 brag conveyance
    • Brakkesh: Reduced the fig of Ahsarah Guard Soldiers adjacent the Museum and Blue Landing Hotel
    • Brakkesh: Optimized Operation Asylum escort mission. Moved Dr. R.'s extraction constituent to the helipad area. Extraction constituent automatically opens aft completing the escort. The cognition tin lone beryllium initiated aft 10 minutes into the match, and ngo completion clip has been extended
    • Brakkesh: Reduced the fig of force soldiers successful Operation Broken Wings
    • Space City: Opened the soil way connected the close broadside of Central Command gathering and accrued the opening velocity of Eastern Suspension Bridge aft a paper swipe
    • Space City: Added caller representation lawsuit wherever the main span to the motorboat portion collapses, spawning patrol soldiers and high-value containers
    • Space City: Added caller in-game task "Operation Starfall"
    • Space City: Improved ocular presumption and visibility of CEO Office
    • Space City: Reduced HP of brag termination vehicles, decreased Desmoulins' purpose velocity successful motorboat portion erstwhile people presumption changes significantly, and reduced vessel rocket frequence
    • Layali Grove: Improved pathway connections betwixt Radar Station and Central Station, adding much tactical choices and flanking routes to forestall stalemates
    • Layali Grove: Expanded the Cellar and wilderness underground passages
    • Zero Dam: Fixed respective representation positions that affected crippled equilibrium
    • Minimap improvement: Updated basal representation layout to amended accuracy of pathways and screen positions
    • Added inspection animations for caller items: Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box
    • Boss and worker equilibrium adjustments: Reduced harm values for each melee battle bosses
    System Improvement (All Modes)
    • Cloud retention settings connected PC: Added unreality retention for PC settings, allowing players to take betwixt unreality oregon section settings erstwhile switching devices
    • PC settings optimization: Added quality to customize keybinds individually for antithetic Operators
    • Gunsmith improvement: Improved logic for redeeming customized loadouts with duplicate names
    • Gunsmith preview improvement: Enhanced ocular presumption erstwhile installing charms, utilizing preset loadouts, and during pre-installation status
    System betterment (Warfare)
    • Added caller progression for MandelBrick acquisition: In summation to rank-based drops, implemented a score-based pity strategy wherever players gain points aft each lucifer results. Players volition person 1 MandelBrick upon reaching 100 points. Triggering either score-based oregon rank-based drops volition reset the advancement of the different mechanism. Weekly bounds remains unchanged astatine 2 MandelBricks
    • New strategy - Armory: Complete designated missions to unlock caller weapons and attachments
    • Added gameplay tutorial: New tutorial for Capture the Flag mode
    System Improvement (Operations)
    • Season ngo reset: New play ngo enactment has begun, resetting and clearing each advancement from the erstwhile season. Additionally, the Ultimate Safe Box Season Access obtained during Genesis play and immoderate unused 3x3 Trial Cards (both 1-day and 2-day versions) volition expire and go invalid
    • Season ngo optimization: Further improved play ngo enactment by reducing full ngo number to 77 and lowering ngo difficulty. Added 14 1-day Ultimate Safe Box (3x3) Trial Cards arsenic rewards, obtainable done assorted broadside missions
    • Easy acquisition optimization: Improved functionality for much close purchasing, reducing instances of strategy freezes and missed attachment purchases
    • Modded limb selling optimization: Improved functionality allowing the strategy to place and separate betwixt tradeable and non-tradeable attachments
    • Added gameplay tutorials: New tutorials for Hot Zone Arena and Operations (visible to caller players)
    • Gear Ticket optimization: Upgraded loadout supplies successful definite Gear Tickets and improved idiosyncratic acquisition
    • Added Base Support Battalion missions: New logistics missions related to Black Site
    • Stash optimization: Added quality to alteration melee weapons successful stash screen, prioritized usage of bound items, added enactment to toggle betwixt quality and cogwheel show successful stash, improved enlargement crate absorption interface, updated postulation crate icons, and enhanced instrumentality slot point accusation
    • Pick-up improvement: Improved UI show erstwhile collecting force cognition rewards, added indicator icons for squadmates simultaneously searching containers

    Operator Balance Adjustments

    Recon
    • Warfare - Added caller weapons for Recon Operators: SCAR-H Battle Rifle and AUG Assault Rifle
    D-wolf:
    • All Modes - Triple Blaster fuse delay: 2.5s → 3s
    • All Modes - Triple Blaster minimum damage: 10 → 1
    Vyron:
    • Warfare - Magnetic Bomb maximum damage: 100 → 125
    • Warfare - Magnetic Bomb maximum harm radius: 4m → 1m
    • Warfare - Magnetic Bomb harm against tanks: 45 → 35
    • Warfare - Reduced Magnetic Bomb propulsion region
    • Operations - Magnetic Bomb fuse delay: 2.5s → 3s
    • Operations - Magnetic Bomb maximum damage: 125 → 110
    Stinger:
    • Operations - Hive-Tech Pistol healing duration connected squadmates: 20s → 60s
    • Operations - Hive-Tech Smoke Grenade healing duration aft tinting: 20s → 60s
    Toxik:
    • All Modes - Adrenaline effect radius: 9m → 12.5m
    • Warfare - Adrenaline buff improvements: Level 1 ADS Speed simplification accrued from -25% to -30%, Level 1 purpose punch simplification accrued from -30% to -40%
    • Operations - Adrenaline buff improvements: Level 1 ADS Speed simplification accrued from -25% to -30%, Level 1-2 purpose punch simplification accrued from -20% to -35%, Level 3-4 purpose punch simplification accrued from -40% to -45%
    Luna:
    • Warfare - Volt Arrow: Hitting a conveyance present applies a Laser Indicator lock-on effect
    • Operations - Volt Arrow: Cooldown 45s → 40s, present increases the hold erstwhile deed targets effort to usage healing items
    Uluru:
    • All Modes - Incendiary Grenade: Added a 0.25s hold earlier harm starts aft ignition connected crushed
    • Warfare - Incendiary Grenade: Removed the 0.5s harm hold during continuous burning phase, enemies present instrumentality harm instantly erstwhile entering burning areas
    • Operations - Loitering Munition: Energy depletion during acceleration accrued from 2x to 3x the basal formation vigor cost

    Weapon Balance Adjustments

    Duo Modes
    • Reduced vertical and horizontal recoil gains from each recoil property constituent
    • Significantly accrued lens stableness gains during firing from each Stability property constituent
    • Significantly reduced the effect of Stability connected crosshair leap erstwhile taking hits
    • Reduced limb stableness attributes by 50% for each attachments that impact limb stableness during firing
    • Restored lens stableness values to mean levels for each attachments that impact lens stableness during firing
    • CI-19: Recoil reduced from 42 to 40, importantly accrued horizontal recoil
    Warfare

    New weapons for Recon Operators: SCAR-H Battle Rifle and AUG Assault Rifle

    AWM Sniper Rifle
    • Basic harm changed from 85 to 100.
    • Basic scope changed from 55m to 30m
    K416 Assault Rifle
    • Abdomen harm changed from 16 to 21
    Slightly reduced power benefits erstwhile laser show is activated
    • When activated: Control bonus reduced from +10 to +7
    All Long Barrels present person greater Control penalties but supply accrued Stability:
    • Handling changed from -7 to -10
    • Stability changed from 4 to 6
    New Stable Gas Block:
    • Recoil Control +4+2
    • Control changed from +3 to 0
    • Stability changed from +4 to +2
    • Effective Range and Muzzle Velocity +30% changed to Effective Range +15%
    Operations:
    • Except for Level 7 .338 Lap Mag AP ammo, each ammunition present has accrued harm reduction: from 25% to 50% against same-level armor, and from 0% to 25% against armor 1 level lower.
    • Limb harm multiplier for each weapons changed from 0.6 to 0.4
    • SVD Sniper Rifle: Damage against armor changed from 52 to 56. Headshot harm multiplier changed from 1.9 to 2.2
    • SV-98 Sniper Rifle: Basic harm changed from 55 to 60. Damage against armor changed from 53 to 58. Headshot harm multiplier changed from 2.2 to 2.5
    • SR-25 Marksman Rifle: Headshot harm multiplier changed from 1.9 to 2.1
    • PSG-1 Marksman Rifle: Headshot harm multiplier changed from 1.9 to 2.1
    • M700 Sniper Rifle: Basic harm changed from 55 to 61. Damage against armor changed from 53 to 58. Headshot harm multiplier changed from 2.2 to 2.5
    • R93 Sniper Rifle: Basic harm changed from 55 to 61. Damage against armor changed from 53 to 58. Headshot harm multiplier changed from 2.2 to 2.5
    • Desert Eagle, .357 Revolver: Headshot harm multiplier changed from 1.9 to 2.2.
    • 9x19mm Ammo: RIP ammo basal harm multiplier changed from 1.3 to 1.8. Tier 1 & 2 ammo basal harm multiplier changed from 1.0 to 1.2
    • .45 ACP: RIP ammo basal harm multiplier changed from 1.3 to 1.8. Tier 1 & 2 ammo basal harm multiplier changed from 1.0 to 1.2
    • 5.7x28mm: R37.F ammo basal harm multiplier changed from 1.3 to 1.6. Tier 1 & 2 ammo basal harm multiplier changed from 1.0 to 1.2
    • 12 Gauge: 8.5mm buckshot basal harm multiplier changed from 1.0 to 1.4. 7mm buckshot basal harm multiplier changed from 0.75 to 1.15. Tier 2, 3 & 4 slug basal harm multiplier changed from 4.5 to 4.8
    • Other Ammo: Tier 1 & 2 ammo basal harm multiplier changed from 1.0 to 1.1. Tier 5 9x19mm & .45 ACP ammo are temporarily unavailable to get and tin lone beryllium utilized successful Hot Zone Arena.
    • Fixed an contented with incorrect G17 thorax and abdomen harm multipliers.
    • Fixed an contented with incorrect purpose velocity debuff exertion from helmets, ballistic vests, and thorax rigs.

    Warfare Class Gadget Balance Adjustments

    • Active Denial System: Can nary longer intercept conveyance main guns and missiles, arsenic good arsenic Engineer's AT4, Stinger, Javelin, and Loitering Munition.
    • Removed Claymore Mine from Support people
    • Stinger Missile Launcher: Missile formation speed: 150m/s → 120m/s, maximum turning angle: 45° → 50°
    • Anti-Personnel Launcher harm against vehicles: 10 → 7

    Gameplay Improvement

    • Reduced the ocular strength of first-person effects for Operators successful Warfare mode
    • Added instrumentality show for Operators: circumstantial Tactical Gear oregon Gadgets volition present beryllium visibly mounted connected definite Operators' backs
    • Fixed an contented with abnormal intervals betwixt consecutive Magnetic Bomb throws
    • Fixed an contented wherever the Signal Decoder would observe force Operator cogwheel accusation but show 0 for the subordinate number
    • Fixed an contented wherever Swarm Drone could not beryllium deployed connected slopes
    • Added a chiseled lock-on indicator for vehicles erstwhile targeted by Laser Indicator, differentiating it from different limb lock-on warnings

    I'm not definite if Team Jade volition beryllium releasing much spot notes aft Delta Force servers the Season 2 lawsuit but I'll support an oculus retired for them.

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